A world where the line between reality and digital reality is almost invisible comes to life in Neal Stephenson’s Snow Crash. This novel follows the adventures of a hero who traverses two worlds to defeat an enemy. The threat in question is a virus that is able to affect computer uses within virtual reality and affect their physical bodies. This entire concept of both the digital and physical overlapping is constantly revisited throughout the novel. The technology and the descriptions of the various settings (both on the streets and within the Metaverse) are examples of a futuristic
convergence between current society and the growing popularity of the internet. Is Snow Crash a glimpse into our own future? While certain aspects of this novel are simply composed of romanticized adventure elements (such as a mafia-run pizza corporation), the reliance humans have on virtual social networks is something we see today. This reliance will continue to grow as technology morphs, and maybe, in the not-so-distant-future, Hiro’s reality will become ours.
In the reality within Snow Crash, computers no longer resemble the screen and keyboard components we are familiar with today. Instead, they are close cousins to what Janet Murray calls a holodeck. In her book, she describes the holodeck on Star Trek consisting of “an empty black cube covered in white gridlines upon which a computer can project elaborate simulations by combining holography with magnetic ‘force fields’ and energy-to-matter conversions” (15). This image of a black box, is very familiar to Hiro’s own computer, which is simply a black box with a fish lens embedded on the top. This computer does the exact same thing as the machine upon the Starship Enterprise, pulling Hiro into a “computer generated universe that his computer is drawing onto his goggles and pumping into his headphones” (Stephenson 22). This concept of an individual completely submersing himself in a virtual (fantasy) world is very popular in sci-fi genre entertainment. With the current existence of 3D movies, and virtual goggles, today’s society seems to be aiming for this submersive technology to become a reality. After all, what is more exciting than actually becoming the hero of a video game instead of controlling a character? This level of control, and the new doors that morphing technology continues to open for us “are explicitly equated with lethal drugs as the source of addiction, destitution, bad trips, overdose deaths, and gangster violence” (Murray 23). And, despite the dangers these different situations could cause, they are painfully addicting. After all, what isn’t enjoyable without a little bit of a rush involved?
The various streets in Hiro’s reality AND within the Metaverse is another concept that brings our attention to the convergence between reality and virtual reality. In the beginning of Stephenson’s novel, we follow Hiro as he delivers pizzas on busy streets. He speeds around corners, traffic, pedestrians, and other drivers as he does his best to deliver his pizzas within the 30 minute time frame. Hiro describes the roads he drives on as a complicated maze of buildings and roads:
“Vista Road used to belong to the State of California and now is called Fairlanes, Inc. Rte. CSV-5. Its main competition used to be a U.S. highway and is now called Cruiseways, Inc. Rte. Cal-12. Farther up the valley, the two competing highways actually cross. Once there had been bitter disputes, the intersection closed by sporatic sniper fire. Finally, a big developer bought the entire intersection and turned it into a drive-through mall. Now the roads just feed into a parking system—not a lot, not a ramp, but a system—and lose their idenity. Getting through the intersection involves tracing paths through the parking system, many braided filaments of direction like the Ho Chi Minh trail. CSV-5 has better throughput, but Cal-12 has better pavement. This is typical—Fairlanes roads emphasize getting you there, for Type A drivers, and Cruiseways emphasize the enjoyment of the ride, for Type B drivers” (Stephenson 7).
What does all this complication and detail remind you of? While reading about Hiro’s travels from the pizza company to the customers, you can’t help but see how closely the roads resemble the huge, complicated face of a motherboard. Through this convergence between reality and technology, Hiro becomes more than simply a pizza deliverer. He is part of the computer, making sure that bits of information get where they need to be, WHEN they need to be there.
At the same time, when we are introduced to the world within the Metaverse, the streets resemble real locations, such as The Street, which is a mirror image of Las Vegas’s Strip. As Henry Jenkins claims in his book, Convergence Culture, this allusion between virtual reality and reality is “a way of making sense of a moment of disorientating change. Convergence is, in that sense, an old concept taking on new meanings” (6). Stephenson follows this line of thought as he creates the vastly different, yet painfully similar worlds within and outside of the Metaverse.
As we are continuously propelled into a future society where technology will take a larger part in our lives, we will continue to be confronted with literature and films that present the convergence between the now and the future. After all, the future can only exist with past technology and ideals as its foundation. Lawrence Lessig brings this into perspective by saying, “a ‘Read/Write’ (‘R/W’) culture: in Sousa’s world (a world he’d insist included all of humanity from the beginning of human civilization), ordinary citizens ‘read’ their culture by listening to it or by reading representations of it” (28). We take what we are presented (whether it is a new or old concept) and make something brand new. The motherboard of a computer becomes the busy network of roads upon which Hiro drives. The heart of the Metaverse is reflective of the bright lights of the Vegas Strip. This convergence is what keeps us from getting lost in a world that refuses to slow down for us to catch up. If we have something to keep us grounded ( a concept that relates to what ALREADY exists in reality) to help us understand something new, then the birth and acceptance of new technologies will be easier to adapt to. This is the basic lesson embedded within Neal Stephenson’s Snow Crash (and what makes Hiro Protagonists such a fun character to follow).
———————————————–
Works Cited
- Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: 2008.
- Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: 2008
- Murray, Janet. Hamlet on the Holodeck. Cambridge: 1999.
- Stephenson, Neil. Snow Crash. Bantam Books: 2000.







